Grand Trinity

 

The Final Product

 
 
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John Tobino

Hi! I’m John Tobino, the creator of the 2D Animated Short: “Grand Trinity”.

So, what is “Grand Trinity?”

Grand Trinity is the culmination of a project I had thought of for years. It follows the story of my characters and them discovering they cant face everything with sheer might and will alone. Witness a fall from grace, and learn their story of reclamation in earning their name and honor back.

To Reach Me:

Email:
tobinoj1@tcnj.edu


LinkedIn:

https://www.linkedin.com/in/john-tobino-412950159/


Demo Reel:



 

My Process

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My Process is probably quite different from that of other animators. Most professional animators I know, are usually assigned a scene to animate first, and then music is added in post-production. I work in the reverse order. I find the music first that I believe fits the theme of the project I wish to create, and then I time the animation to either sync up, or match the rhythm/energy/speed of the music.

To get technical, my process is Music > Animate > Sound/Special Effects.

The motto I’ve always lived by when it came to my work was: make your shot look right before you make it look pretty.

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The biggest problem I found throughout the course of my thesis, was sound work ironically. For all the scenes I could come up with, I was always short on sound files that could fit those scenes. Every time, be it a laser blast, explosion, walk cycle, or even just some breezy wind, there was a specific way I wanted it to sound to really drive the emphasis on what the scene should feel like but rarely had the files to drive home that dream.

So to get around this problem, I started asking around animator forums for their advice. Some straight-up gave me their sound packs that they used for their own projects, and they had several good files that I’ve used. For the more scene-specific sounds, I had to get creative in my methods of procurement. For sounds I couldn’t find through conventional methods, I took from YouTube videos, tossed them in Audacity, and exported the selected audio I needed, and gave credit to the person whose video I took it from obviously. But this method has afforded me quite a multitude of unique sound files to use for my thesis.