a narrative game demo

by Milo Stark

the place has been empty for decades

on the outside, vines overgrow every window and door

but inside, magical artifacts, weapons, books, music

all evidence of a life left behind, abandoned to rot

s o m e t h i n g  h a p p e n e d  h e r e . . .

is a walking simulator game about grace, fear, and found family

The fabled adventurer Bex Lazar was a beacon of hope across Toril

Having vanished from the public eye some decades ago, many thought her to have died in combat somewhere fantastical

It only takes a cursory glance of her home to realize...no, that's not it at all. She retired.

So why isn’t she here?

Explore an interactive, high fantasy home

Investigate what was left behind

Discover who once lived here

Their likes, their fears, and how they fell apart

Perhaps in the end, you can even bring them home

DEVELOPMENT & RELEASE

Hollow is currently in development with no publicly released game demo, however a short section will be available to play at IMM Senior Showcase 2024

Due to a great number of unfortunate life circumstances, Hollow’s development was cut short by several months, however development will continue beyond my time at TCNJ

This story has been part of me for several years, and I’d like to give it the chance and debut it deserves

Milo Stark is a prospective game developer, 3D modeler, writer, and all around high fantasy adorer.

Powered by his hubristic ADHD, he finds himself collecting hobbies and various art program proficiencies with the same joy and adoration of a crow collecting it's hundredth shiny thing.

He is also available for both independent and commercial game projects.

If you'd like to collaborate,
he can be reached at

miloethanstark@gmail.com

Special thanks to Em Madeira for working on code for Hollow! She can be reached at emkmadeira@gmail.com