a narrative game demo
by Milo Stark
the place has been empty for decades
on the outside, vines overgrow every window and door
but inside, magical artifacts, weapons, books, music
all evidence of a life left behind, abandoned to rot
s o m e t h i n g h a p p e n e d h e r e . . .
is a walking simulator game about grace, fear, and found family
The fabled adventurer Bex Lazar was a beacon of hope across Toril
Having vanished from the public eye some decades ago, many thought her to have died in combat somewhere fantastical
It only takes a cursory glance of her home to realize...no, that's not it at all. She retired.
So why isn’t she here?
Explore an interactive, high fantasy home
Investigate what was left behind
Discover who once lived here
Their likes, their fears, and how they fell apart
Perhaps in the end, you can even bring them home
DEVELOPMENT & RELEASE
Hollow is currently in development with no publicly released game demo, however a short section will be available to play at IMM Senior Showcase 2024
Due to a great number of unfortunate life circumstances, Hollow’s development was cut short by several months, however development will continue beyond my time at TCNJ
This story has been part of me for several years, and I’d like to give it the chance and debut it deserves
Milo Stark is a prospective game developer, 3D modeler, writer, and all around high fantasy adorer.
Powered by his hubristic ADHD, he finds himself collecting hobbies and various art program proficiencies with the same joy and adoration of a crow collecting it's hundredth shiny thing.
He is also available for both independent and commercial game projects.
If you'd like to collaborate,
he can be reached at
miloethanstark@gmail.com
Special thanks to Em Madeira for working on code for Hollow! She can be reached at emkmadeira@gmail.com